Career Profile

I'm a video game developer with 4 years of experience working in a professional environment. With over 4 years of hands-on experience in Unity and 3 years in Unreal Engine, I've developed a solid foundation in programming and a strong, lasting passion for game development.

I'm well-versed in core programming concepts such as OOP, DSA and memory management, and I have considerable experience with debugging. While I've worked on a range of features, my primary interest lies in developing more intelligent and responsive character AI—particularly through well-designed state machines.

I am capable of managing tasks effectively, particularly when guided by clear objectives and well-defined guidelines—even when working outside my comfort zone. Although I tend to be introverted, I make a consistent effort to communicate my ideas clearly while collaborating with the team to reach optimal solutions.

Experiences

Junior Game Programmer

Jan 2022 - Present

I contributed to porting PC games to consoles, including PlayStation and Xbox platforms. I’ve worked on various features such as gameplay mechanics, world systems, networking, UI, graphics/shaders, AI and in-house engine tools. Aside from feature implementations, I also undertook various responsibilities such as code reviewing, debugging crashes and managing builds for the shipped product.

Among the titles I’ve worked on:

  • Minecraft Dungeons (2022-2023)
  • Prison Architect 2 (2023-2024)
  • Rust: Console Edition (2024-present)

Intern Game Programmer

May 2021 - Dec 2021

I was involved in developing the company’s title “Midwest 90: Rapid City”, a monster-cuisine restaurant simulator game. I contributed in developing gameplay mechanics, enemy AI system and improved on the games graphics (shaders, post-processing effects and VFX).

Projects

Radion Heist (2020) -
A first-person cyberpunk-themed parkour game made in Unreal Engine that runs via P2P online multiplayer lobby system through Steam.
HOLY (2020) -
A DOOM inspired first-person shooter game (made in a 5-man team for a Game Jam).
Trafficking (2018) -
A university project made for the Android platform where players control traffic lights in this puzzle solving game.

Skills & Proficiency

C++

C#

Unreal Engine

Godot Engine

Unity Engine

HLSL/GLSL

HTML5/CSS

Ruby/Jekyll

Tools

  • Git  
  • TortoiseSVN  
  • SourceTree  
  • Visual Studio  
  • Visual Code  
  • Azure DevOps  
  • JIRA  
  • WinMerge  
  • BitBucket  
  • Phabricator/Differential  
  • PIX  
  • RenderDoc  
  • TeamCity